|
Tiny Undead |
Hit Dice: |
1d12 (6 hp) |
Initiative: |
-2 |
Speed: |
10 ft. (2 squares) |
Armor Class: |
12 (+2 Size, -2 Dex, +2 Natural) touch 10, flat-footed 12 |
Base Attack/Grapple: |
+0/-10 |
Attack: |
Bite +0 melee (1d2-2) |
Full Attack: |
Bite +0 melee (1d2-2) |
Space/Reach: |
2-1/2 ft./0 ft. |
Special Attacks: |
Gaze |
Special Qualities: |
Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits |
Saves: |
Fort +0, Ref -2, Will +3 |
Abilities: |
Str 6, Dex 7, Con -, Int 6, Wis 13, Cha 9 |
Skills: |
Spot +7, Listen +7, Hide +6 |
Feats: |
Alertness |
Environment: |
Any |
Organization: |
Any |
Challenge Rating: |
1/3 |
Treasure: |
Standard |
Alignment: |
Always neutral evil |
Advancement: |
2-5 (Tiny); 6-10 HD (Small) |
Level Adjustment: |
- |