True. Not necessarily a bad thing if the DM appreciates it. By making combat slightly more risky, it encourages more tactics and less raw hack-&-slash when confronted by inferior foes.
Anyway, they're fun.
So the fumble rules need to make each opportunity less likely to go wrong.
So? Rule 0.
So the RQ fumble rules are screwed.
Roll | Melee Weapon | Natural Attacks | Projectile Weapon | Thrown Weapon |
1 | Accident: Roll twice | Accident: Roll twice | Accident: Roll twice | Accident: Roll twice |
2 | All opponents get AoA | All opponents get AoA | Hit friend | Hit friend |
3 | Hit friend, ½ damage? | Hit friend, ½ damage? | Hit friend, ½ damage? | Hit friend, ½ damage? |
4 | Pull a muscle: 1d4 nonlethal hp, -1 Str for 10 mins | Pull a muscle: 1d4 nonlethal hp, -1 Str for 10 mins | Hurt self: 1d2 nonlethal hp, -1 Dex for 10 mins | Pull a muscle: 1d4 nonlethal hp, -1 Str for 10 mins |
5 | 1 opponent gets AoA | 1 opponent gets AoA | Bow badly damaged | Break equipment |
6 | 1 opponent gets AoA at -4 to hit | 1 opponent gets AoA at -4 to hit | Bow damaged | Weapon broken |
7 | Pull a muscle: 1 hp nonlethal | Pull a muscle: 1 hp nonlethal | Drop all arrows, 2d4 break or get lost | Pull a muscle: 1 hp nonlethal |
8 | Acrobatics DC20 or fall over | Acrobatics DC20 or fall over | Drop all arrows | Acrobatics DC20 or fall over |
9 | Drop many things | Bite something hard: 1d4 damage | Drop many things | Drop many things |
10 | Drop weapon 1d4 x 5' away | Hurt claw: 1 attack is -4H, ½ dam 10 mins | Hit something unfortunate | Hit something unfortunate |
11 | Dislodge helmet: 1r blinded | Roll Concentration vs DC 15 to use special abilities next 2 r | Drop 2d6 arrows | Dislodge helmet: 1r blinded |
12 | Acrobatics DC20 or fall to knees | Acrobatics DC20 or fall to knees | Drop 1d4+1 arrows | Acrobatics DC20 or fall to knees |
13 | Weapon broken | Lame: ½ movement, -2 AC for 10 mins | Bowstring breaks | Weapon broken |
14 | Drop something | Concentration vs DC 15 to use special abilities next round | Drop bow at feet; crossbow goes off | Drop something |
15 | Acrobatics DC20 or slip badly. Waste a round recovering, flat-footed. | Acrobatics DC20 or slip badly. Waste a round recovering, flat-footed. | Acrobatics DC15 or slip badly. Waste a round recovering, flat-footed. | Acrobatics DC20 or slip badly. Waste a round recovering, flat-footed. |
16 | Acrobatics DC20 or slip. Waste a round recovering. | Acrobatics DC20 or slip. Waste a round recovering. | Acrobatics DC15 or slip. Waste a round recovering. | Acrobatics DC20 or slip. Waste a round recovering. |
17 | -4 to hit on next attack | -4 to hit on next attack | Bowstring damaged (twice will break it) | Weapon damaged |
18 | Acrobatics DC20 or stumble. -2 AC next round | Acrobatics DC20 or stumble. -2 AC next round | Shoot arrow a very long way and lose it | Throw missile a very long way and lose it |
19 | Drop Weapon at feet | Embarrassing but harmless | Drop arrow at feet | Drop missile at feet |
20 | Embarrassing but harmless | Embarrassing but harmless | Embarrassing but harmless | Embarrassing but harmless |
House Rules | New Spells | Level 0 Domain Spells | Armour and Weapons | New Feats | Fumbles | Monsters |
Aaargh home | Last Revised 9/2/15 |