The Theurge

A character class for 3.5e D&D or Pathfinder
for which I need a better name.

This is an attempt to make a balanced non-prestige class that gets full casting of both Arcane and Divine spells. I may have made it too weak.

The Theurge is a studious and non-physical cleric, who has the ability to cast arcane spells.

Adventures: Theurges quest for knowledge, and frequently for power.

Characteristics: Theurges have little interest in physical combat, and no time to learn any skills but the most intellectual. On the other hand, they are the most accomplished and versatile spellcasters known.

Alignment: Theurges can be of any alignment, but they can be no more than one step away from their deity.

Religion: Most Theurges will be drawn to deities with interests in magic and knowledge. [In the standard 3e mythos, Boccob and Wee Jas are most likely. Vecna is very possible. In Golarion, most Theurges worship Nethys, though some venerate Asmodeus, Urgathoa, Sivhana or Korada.]

Background: Various, though most Theurges come from civilised lands.

Races: All, though half-orc theurges are rare.

Other classes: All

Game Rule Information

Theurges have the following game statistics:

Abilities: Wisdom and Intelligence are the Theurge's primary requirements, fundamental parts of her spellcasting. Anything else is a bonus: with a d4 for hit points, a fair Constitution is a must, and no armour means that Dexterity is vital. Strength and Charisma are dump stats (which fits the bookish nerd stuck away in a temple library all the time).

Alignment: Any, within one step of her deity.

Hit Dice: d4 (Pathfinder: d6))

Combat: Base Attack Bonus as a wizard (+L/2, rounded down).

Saving Throws: Will is good (+2+L/2, down), Fortitude and Reflex bad (L/3, down).

Class Skills

The Theurge's class skills are: Concentration, Craft, Decipher Script, Heal, Knowledge (Arcana), Knowledge (Religion), Knowledge (Planes), Profession, Spellcraft and Use Magic Device.

Skill points: 2+Int modifier

Class Features

Armour and Weapon Proficiency: A Theurge is proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of shield. She is not proficient in armour and suffers the usual chance of Arcane Spell Failure if she wears it. This does not affect her divine spells.

Spells: as per the table. Each of the slots can be allocated to an arcane or divine spell as determined by the theurge at the time she prepares them. All spells are cast at her class level. Regarding the maximum spell level she can cast, and the Save DC of her spells, she uses her Int for arcane spells and her Wis for divine. She gets bonus spells based on the higher ability score, but she cannot use the bonus slot(s) for the type of spell not supported by its ability. For example, Fergi, a 7th level Theurge, has Int 15 and Wis 18. She gets bonus spells of levels 1, 2, 3 and 4, but the bonus 3rd and 4th level spells must be divine.

Not a Cleric: A Theurge cannot substitute an Cure or Inflict Wounds spell for a normal spell of any level. She does not get any domains. She cannot turn undead. Of course, if she gains a level of Cleric she does get those abilities, but only for her cleric level(s).

Not a Wizard: A Theurge does not get a familiar. She does not get bonus feats. She cannot Specialise in a school. Again, if she takes a level of Wizard, she gets those benefits for that level.

Spell Book: A Theurge uses a spell book for all her arcane spells, for all practical purposes like that of a wizard. At first level, her book contains a number of cantrips equal to her Intelligence and two first level spells. She adds one arcane spell of any spell level that she can cast (based on her new level) and one cantrip whenever she gains a level.

Spell Selection: The Theurge uses the Cleric spell list for Divine spells, and the Wizard/Sorcerer list for Arcane spells.

Bonus Languages: A Theurge can learn Draconic, Abyssal, Infernal or Celestial.

Special Abilities

None. The theurge's devotion to the art of spellcasting leaves her no time for fancy tricks.

Theurge Spell Table

Level 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 5 2 - - - - - - - -
2 6 3 - - - - - - - -
3 6 3 1 - - - - - - -
4 6 4 2 - - - - - - -
5 7 4 3 1 - - - - - -
6 7 5 4 2 - - - - - -
7 7 5 4 3 1 - - - - -
8 8 5 5 4 2 - - - - -
9 8 6 5 4 3 1 - - - -
10 8 6 5 5 4 2 - - - -
11 9 6 6 5 4 3 1 - - -
12 9 7 6 5 5 4 2 - - -
13 9 7 6 6 5 4 3 1 - -
14 10 7 7 6 5 5 4 2 - -
15 10 8 7 6 6 5 4 3 1 -
16 10 8 7 7 6 5 5 4 2 -
17 11 8 8 7 6 6 5 4 3 1
18 11 9 8 7 7 6 5 5 4 2
19 11 9 8 8 7 6 6 5 4 3
20 12 9 9 8 7 7 6 5 5 4



House Rules New Spells Level 0 Domain Spells Armour and Weapons New Feats Fumbles Monsters
Aaargh home Last Revised 14/1/10