Quarterlings
PC races for Pathfinder
Quarterlings are half-breed halflings.
Elflings
Elflings are half elf, half halfling.
- +2 Dexterity, -2 Strength.
- +2 to either Intelligence or Charisma
- Small: Elflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
- Elfling base land speed is 30 feet.
- Low-Light Vision: An elfling can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Elflings are immune to magic sleep effects and gain a +2 racial bonus on saving throws against fear and enchantment spells and effects.
- +2 racial bonus on Perception checks.
- +1 racial bonus on Acrobatics checks.
- Elflings are proficient in slings and shortbows.
- Elven and Halfling Blood: For all effects related to race, an elfling is considered both an elf and a halfling.
- Automatic Languages: Common and either Elven or Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Halfling and Orc.
Dwarflings
Dwarflings are half dwarf, half halfling.
- +2 Constitution, +2 Wisdom, -2 Strength.
- Small: Dwarflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
- Dwarflings have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
- Low-Light Vision: A dwarfling can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Stonecunning: Dwarflings receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. A dwarfling does not have the other dwarven Stonecunning abilities.
- +1 racial bonus on Appraise and Perception checks.
- +2 racial bonus on Climb rolls when climbing on stone.
- +1 racial bonus on all saving throws, +2 against poison, spells and spell-like abilities.
- +2 racial bonus on saving throws against fear: This bonus stacks with the dwarfling's +1 bonus on saving throws in general.
- Dwarven and Halfling Blood: For all effects related to race, an elfling is considered both a dwarf and a halfling.
- Automatic Languages: Common and either Dwarf or Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Halfling, Orc and Undercommon.
Goblings
Goblings are half goblin, half halfling.
- +4 Dexterity, -2 Strength. Goblings are fast but weak, and charmingly amusing or foul and annoying by turns.
- Small: Goblings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
- Fast: Goblings are fast for their size, and have a base speed of 30 feet.
- Low-Light Vision: A gobling can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- +2 racial bonus on Stealth, Ride and Acrobatics checks.
- +1 racial bonus on all saving throws.
- +1 racial bonus on attack rolls with all thrown and missile weapons.
- Goblin and Halfling Blood: For all effects related to race, an elfling is considered both a goblin and a halfling.
- Automatic Languages: Common and either Halfling or Goblin. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Halfling and Orc.