|
Medium Outsider (Evil, Extraplanar, Lawful) |
Hit Dice: |
5d8+10 (32 hp) |
Initiative: |
+6 |
Speed: |
30 ft. (6 squares), swim 20 ft. |
Armor Class: |
19 (+2 Dex, +4 natural, +3 weeds) touch 12, flat-footed 17 |
Base Attack/Grapple: |
+5/+7 |
Attack: |
Claw +7 melee (1d6+3 plus tangle) |
Full Attack: |
2 claws +7 melee (1d6+3 plus tangle) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Improved grab, Tangle 2d6+5, summon devil |
Special Qualities: |
Damage reduction 5/silver or good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 15, telepathy 100 ft., fast healing 3 |
Saves: |
Fort +6, Ref +6, Will +6 |
Abilities: |
Str 16, Dex 15, Con 15, Int 10, Wis 14, Cha 12 |
Skills: |
Hide +14*, Move Silently +6, Tumble +10, Spot +10, Listen +10, Concentration +6, Sense Motive +6, Swim +6 |
Feats: |
Improved Initiative, Improved Grapple |
Environment: |
A lawful evil-aligned plane, swamps |
Organization: |
Solitary, pair, team (3-5), or squad (6-10) |
Challenge Rating: |
5 |
Treasure: |
Standard |
Alignment: |
Always lawful evil |
Advancement: |
6-10 (Medium); 11-15 HD (Large) |
Level Adjustment: |
- |